September 22, 2003
Creating GUI widgets and using them
/* A simple first GUI applet that shows how to create active GUI widgets and use them using event-driven programming */
import java.awt.*; import java.applet.Applet; import java.awt.event.*;
public class FirstGUI extends Applet implements ActionListener, AdjustmentListener
{
Button pressMe, meToo; // there are two buttons
Scrollbar bar; // and a scrollbar
int barValue = 0; // this is the value of the scrollbar
int pressCount = 0; // number of times the buttons were pressed
public void init() {
// Create a button widget
pressMe = new Button("PressMe");
// Add it for display in the applet
this.add(pressMe);
// Register this applet as the button's lietener
pressMe.addActionListener(this);
// Second Button
// Create a button widget
meToo = new Button("Me Too!");
// Add it for display in the applet
this.add(meToo);
// Register this applet as the button's lietener
meToo.addActionListener(this);
// Add a scrollbar
// create the gui widget for scroll bar
bar = new Scrollbar(Scrollbar.VERTICAL, 0, 1, 0, 100);
// add it to the applet
this.add(bar);
// register a listener for it
bar.addAdjustmentListener(this);
} // init
public void paint(Graphics g) {
g.drawString("Times pressed = " + pressCount, 30, 130);
g.drawString("Slider value = " + barValue, 30, 150);
} // paint
public void actionPerformed(ActionEvent e) {
// Whe a button is pressed, this is where you have control
System.out.println("Button was pressed.");
pressCount = pressCount + 1;
repaint();
} // actionPerformed
public void adjustmentValueChanged(AdjustmentEvent e) {
System.out.println("Slider moved...");
barValue = bar.getValue();
repaint();
} // adjustmentValueChanged
} // FirstGUI