Drawing random circles
/* A simple Java applet that illustrates the use of buttons and also the use of Math.random function to generate random numbers. The applet draws several random sized filled-circles at random places in the applet window, in a random color, each time the button is pressed. */ import java.awt.*; import java.applet.Applet; import java.awt.event.*; public class randomDots extends Applet implements ActionListener { Button drawButton; public void init() { // create the button widget drawButton = new Button("Draw"); // add it to the applet gui add(drawButton); // register a listener for the button drawButton.addActionListener(this); } // end of init public void paint( Graphics g ) { int x, y, r; for (int i=0; i < 5000; i++) { // generate a random point to be the center of the circle // restrict it to beween 0 and 200 (the size of the applet window) x = (int) (Math.random()*400); y = (int) (Math.random()*400); // select a random size of the radius (make it in the range 10..40) r = 10 + (int)(Math.random()*30); // draw the circle drawCircle(g, x, y, r); } } // end of paint private void drawCircle(Graphics g, int x, int y, int r) { // draws a circle at x,y of radius r in the graphics window g // chooses a random color for it as well int red, green, blue; // choose the rgb values red = (int) (Math.random() * 256); green = (int) (Math.random() * 256); blue = (int) (Math.random() * 256); // set the foreground to the seledted color g.setColor(new Color(red, green, blue)); // draw the ciclre g.fillOval(x-r, y-r, 2*r, 2*r); } // end of drawCircle public void actionPerformed(ActionEvent e) { // Nothing much to do here except repaint, for now if (e.getSource() == drawButton) repaint(); } // end of actionPerformed } // end of applet